Update 1.0.9167 - Changelog

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Update 1.0.9167 - Changelog

Postby Epy » 14 April 2015, 19:13

Hello everyone,

You’ll find below the changelog of Etherium’s 2nd Patch!

We are still working on improving Etherium and providing you the best game experience possible.

Your feedback and reports are invaluable to us. Don’t hesitate to report any issue on the official forum or on the Steam Hub!

We’ll keep you updated about the next update.

  • BugFixes :
    • Fixed : Stability issues during end-games cut-scenes.
    • Improved : Stability issues when trying to return to the main from the score-screen.
    • Fixed : Pathfinding issues in some games.
    • Fixed : AI related issues in 2v2.
    • Fixed : Disappearing army icon when shielding or reinforcing a unit.
    • Fixed : Issues with secondary factions rally.
    • Fixed : Hurricanes that kept dealing damage after disappearing.
    • Fixed : Multiple issues with the retreat of units.
    • Tweaked : “Hold Fire” group order. All units in the group should “Hold Fire” when the order is given.
    • Fixed : Artillery units will now try to stay at max range when firing.
    • Fixed : Under rare conditions, the player could build two extractors on the same Etherium sphere.
    • Fixed : An issue where the quantity of Etherium mined per minutes wasn’t displayed properly.
    • Fixed : An issue where health bar of newly created units wasn’t full.
    • Fixed : An issue where in the tutorial, the player could build units before the construction of his first colony.
    • Fixed : An issue where the player couldn’t rebuild extractors after the AI destroyed it.
    • Fixed : Entering the wrong password when joining a room could prevent the player from joining the same room again.
    • Fixed : Some camera issues.

  • GUI :
    • Added : Name of the game on the window that pops-up when joining a password protected game.
    • Fixed : Feedback on the FORCES panel for the following units : Air transport, shield & reinforcements.
    • Fixed : Issue with control groups when using air transports.
    • Fixed : Some pointer display errors.
    • Updated : Feedbacks for deploying/selling units.
    • Added : Loading screen during the conquest tutorial.
    • Added : Players currently playing in the multiplayer menu.


  • Campain :
    • Fixed : Etherium should now spawn correctly on the following planets : Cyclopean Mons, Dorsum Inferno & Cavus Labyrinthi
    • AI : Campaign AI shouldn’t attack repetitively the same territory unless that territory is a palace.


  • Graphs
    • Added : The following resolutions :
      • 1600x1200
      • 1920x2160
      • 2048x1152
      • 2560x1080
      • 2560x1440
      • 2560x1600
      • 2880x1800
      • 3440x1440
      • 3840x2160
      • 5760x1080
    • Added : Variety in units fire.
    • Fixed : Small graphical glitch on Cyclopean Mons.
    • Fixed : LOD on Intar anti-air units.

  • FX :
    • Removed : Circular FXs above spy turrets.
    • Fixed : An issue where orbital canon missiles could stay forever in space.

  • Multiplayer :
    • Fixed : When the host of a game disconnects while in the pre-game lobby, he is now kicked from the game.
    • Fixed : A rare issue where a lost game wasn’t consistently considered as a loss.
    • Improved : Steam invitations.

See you on the battlefield!

Tindalos interactive & Focus Home Interactive!
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Re: Update 1.0.9167 - Changelog

Postby Sputnik » 14 April 2015, 20:31

Very nice, hopefully the crashes and the bugged movement is gone for good now.
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Re: Update 1.0.9167 - Changelog

Postby AceWild » 15 April 2015, 01:13

Its great to have another patch. Keep up the good work guys :)
“You have to learn the rules of the game. And then you have to play better than anyone else.”
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Re: Update 1.0.9167 - Changelog

Postby McNash » 15 April 2015, 01:53

Thanks for the work dudes!
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Re: Update 1.0.9167 - Changelog

Postby Obliviouz » 16 April 2015, 18:26

Thanks for taking care of the game guys ! This game has a lot of potential !
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Re: Update 1.0.9167 - Changelog

Postby Cabal^ » 20 April 2015, 08:44

Interesting. :D
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Re: Update 1.0.9167 - Changelog

Postby Henners » 20 April 2015, 12:38

Good patch looking like so far

But how is teh save game option going? (apart from the one on the global conquest map) - I mean for like in-game single player & skirmish

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